Name Jerrico Total ECL=5
ECL 5 .5 ECL=4 attri
Rogue level 2 8 attribs
Hit Dice 11d2 BAB (good) 10
Hit Points 22 Saves:  
Initiative 2 Will 10
AC 10
Attributes      
INT (base fam +4) 15 Owl Wolf
WIS 14 Dex 17 Dex 15
CHR 10 Str (NA) Str 13
CON 10 AC +6 = 16 AC +4  = 14
Feats Magical +6 Magical +6
Trap Finding Weapon Finesse AC=22 AC=20
Sneak Attack +d6 Dodge
Track 
Special Abilities   Special Abilities (Continued)
Empathic Link W/Darren Spell Resistance (wiz lvl +5) = 16
Share Spells W/Darren    
Deliver Touch Spells for Darren    
Altertness to Darren    
Speak W/Darren      
Speak w/owls/wolves    
8+ int bonus x 4 first + 8 + int/lev 8 and 2 (int=10/lvl)
Skills ranks Bonuses Form Bonus Owl Form Bonus Wolf
Spot 5+2(wis)=6 1 shadow has +12  
Disguise (normal) 5 (chr) 0    
Escape Artist 5 (dex) 0 add 3 = 8 add 2 = 7
Hide 5 (dex) 0 add 3 = 8 add 2 = 7
Intimidate 5 (chr) 0    
Listen 5 +2 (wis) = 6 1    
Move Silently 5 (dex) 0 add 3 = 8 add 2 = 7
Search 5 +2 (int) = 6 1    
Spot 5 +2 (wis) = 6 1    
Use Magical Device 5 (chr) 0    
Owl Form BAB (good) 10
Form feats Unassailable Reflexes Saves  
Improved Unassailable Reflexes Fortitude  
Flight (good) Reflexes (+3) 13
Improved Evasion
claw d2
Wolf Form BAB 4
form feats Scent Saves  
bite d6+1 Unassailable Reflexes Fortitude  
Improved Evasion low light vision Reflexes (+2) 12
Medium Animal (Wild)
Hit Dice: 2d8 (9-16 hp).
Initiative: +1 (+1 Dex).
Speed: 40 ft.
Natural Armor: light flexible (AC +1, DR 1/-)
AC: 12 (+1 Dex, +1 armor).
BAB/Grapple: +1/+2.
Attack: Bite +2 melee (1d8+1).
Full Attack: Bite +2 melee (1d8+1).
Space/Reach: 5 ft./5 ft.
Special Attacks: None.
Special Qualities: Low-light vision, scent.
Saves: Fort +0, Ref +4, Will +1.
Abilities: Str 13, Dex 13, Con 10, Int 2, Wis 12, Cha 11.
Skills: Hide +1, Listen +5, Spot +5, Swim +3.
Feats: Endurance, Run*, Improved Trip*.
Environment: Subarctic and arctic tundra.
Organization: Solitary.
Challenge Rating: 2.
Treasure: None.
Although individually not threatening to larger prey, wolves hunt in packs, running tirelessly across the tundra, pacing prey eight times their size until it collapses... or stands and fights against their vicious pack tactics. Wolves are the favored friends of halflings, and can be trained to treat humanoids as pack mates. Abilities: Strength (+2 predator), Dexterity (+2 wild), Constitution (none), Intelligence (2 wild), Wisdom (+2 wild), Charisma (none).