Name |
Jerrico |
Total ECL=5 |
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ECL |
5 |
.5 ECL=4 attri |
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Rogue |
level 2 |
8 attribs |
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Hit Dice |
11d2 |
BAB (good) |
10 |
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Hit Points |
22 |
Saves: |
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Initiative |
2 |
Will |
10 |
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AC |
10 |
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Attributes |
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INT (base fam
+4) |
15 |
Owl |
Wolf |
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WIS |
14 |
Dex 17 |
Dex 15 |
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CHR |
10 |
Str (NA) |
Str 13 |
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CON |
10 |
AC +6 = 16 |
AC +4 = 14 |
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Feats |
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Magical +6 |
Magical +6 |
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Trap Finding |
Weapon Finesse |
AC=22 |
AC=20 |
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Sneak Attack +d6 |
Dodge |
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Track |
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Special Abilities |
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Special
Abilities (Continued) |
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Empathic Link W/Darren |
Spell
Resistance (wiz lvl +5) = 16 |
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Share Spells W/Darren |
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Deliver Touch Spells for Darren |
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Altertness to Darren |
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Speak W/Darren |
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Speak w/owls/wolves |
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8+ int bonus x 4 first +
8 + int/lev |
8 and 2 (int=10/lvl) |
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Skills |
ranks |
Bonuses |
Form Bonus Owl |
Form Bonus Wolf |
Spot |
5+2(wis)=6 |
1 |
shadow has +12 |
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Disguise
(normal) |
5 (chr) |
0 |
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Escape Artist |
5 (dex) |
0 |
add 3 = 8 |
add 2 = 7 |
Hide |
5 (dex) |
0 |
add 3 = 8 |
add 2 = 7 |
Intimidate |
5 (chr) |
0 |
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Listen |
5 +2 (wis) = 6 |
1 |
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Move Silently |
5 (dex) |
0 |
add 3 = 8 |
add 2 = 7 |
Search |
5 +2 (int) = 6 |
1 |
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Spot |
5 +2 (wis) = 6 |
1 |
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Use Magical
Device |
5 (chr) |
0 |
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Owl Form |
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BAB (good) |
10 |
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Form feats |
Unassailable Reflexes |
Saves |
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Improved
Unassailable Reflexes |
Fortitude |
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Flight (good) |
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Reflexes (+3) |
13 |
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Improved Evasion |
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claw d2 |
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Wolf Form |
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BAB |
4 |
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form feats |
Scent |
Saves |
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bite d6+1 |
Unassailable Reflexes |
Fortitude |
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Improved Evasion |
low light vision |
Reflexes (+2) |
12 |
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Medium
Animal (Wild) |
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Hit
Dice: 2d8 (9-16 hp). |
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Initiative:
+1 (+1 Dex). |
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Speed: 40 ft. |
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Natural
Armor: light flexible (AC +1, DR 1/-) |
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AC:
12 (+1 Dex, +1 armor). |
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BAB/Grapple:
+1/+2. |
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Attack:
Bite +2 melee (1d8+1). |
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Full
Attack: Bite +2 melee (1d8+1). |
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Space/Reach:
5 ft./5 ft. |
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Special
Attacks: None. |
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Special
Qualities: Low-light vision, scent. |
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Saves:
Fort +0, Ref +4, Will +1. |
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Abilities:
Str 13, Dex 13, Con 10, Int 2, Wis 12, Cha 11. |
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Skills:
Hide +1, Listen +5, Spot +5, Swim +3. |
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Feats:
Endurance, Run*, Improved Trip*. |
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Environment:
Subarctic and arctic tundra. |
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Organization:
Solitary. |
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Challenge
Rating: 2. |
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Treasure: None. |
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Although
individually not threatening to larger prey, wolves hunt in packs, running
tirelessly across the tundra, pacing prey eight times their size until it
collapses... or stands and fights against their vicious pack tactics. |
Wolves are the favored friends
of halflings, and can be trained to treat humanoids as pack mates. |
Abilities:
Strength (+2 predator), Dexterity (+2 wild), Constitution (none),
Intelligence (2 wild), Wisdom (+2 wild), Charisma (none). |
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