General Notes on Skills and Feats
Skills Unless otherwise stated the skills in the player's handbook for class skills may be assumed to be class skills. If the skill is listed in the general skill list it counts as a class skill for everyone when purchasing the skill. There are three ways to gain skills.
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Languages
Each character recieves 6 points + 2x language bonus
to put into languages. At least 4 points must be spent on one language
this simulates the native language. Each race has a list of easily
available languages to start with other languages may be added but require
some justification. For each level in addition to skill points the
character recieves 1 skill point that much be spent on language.
General Skills
Diplomacy Handle Animal Innuendo Intimidate Jump Knowledge Listen Profession Read/Write Language Ride Search Sense Motive Speak/Understand Language Spot Survival (Aquatic, Desert, Forest, Ice, Plains, Tundra and Underground) Swim Use Rope |
Class Skills
(listed in alphabetical order with the classes that they are considered to be class skills for). Some skills may only be allowed for a specific class or race. Alchemy (Bldr, Wiz)
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New General Skills
Read/Write Language
Reading a Language does not require a skill roll
under normal circumstances
1 -- pidgin barely able to read
2 -- may read slowly
3 -- fluent
4 -- scholarly language
Speak Language
Speaking a Language does not require a skill roll
under normal circumstances
1 -- pidgin barely able to understand
2 -- may read slowly
3 -- fluent
4 -- scholarly language