Reigne's Werecreature Nature
Beastial
The Beast is considered only by its negative trait.

The Permanent Beastial rating is how strongly the Beast has control over a character.  The higher one's permanent Beastial rating the further one has succumbed to
the Beast.  This means the more animalistic, instinctive, passionate and unpredictable one is.
The only creatures who possess permanent Beastial are werecreatures, vampires, and ghouls.
As a characteristic, permanent beastial ranges from 0 to 10. Vampires and werecreatures start with a Beastial rating of 1.  If a creature's beastial ever reaches 11
then the character is lost only the Beast remains.  It isn't completely impossible to regain one's self.

Temporary Beastial ranges from 1 to 5.  Each time the character gains a 5 in temporary beastial their permanent beastial goes up 1 and their temporary beastial
returns to 0.

The effects where relevant are as follows:
 


Gaining and Losing Bestial
Beastial is fairly standardized as for as how it is gained.  A permanent point of beastial is only gained by gaining five temporary beastial.  Temporary beastial is gained
by several different methods.  A character gains temporary points of beastial by:
 

Note a character should never gain enough Beastial in one action to gain a permanent point of Beastial.  Temporary beastial is removed from the character sheet at a rate of 1/day.
 
Beastial Rating Maximum Charisma Effect
1-3 18, 17,16  No discernable affect
4 14 The character has developed some nervous mannerisms and is seen as "fidgety"
5 12 The character is subject to sudden mood changes and is more tempermental and is easily moved by emotion
6 10 The character becomes more prone to violence and instinct.  The character will feel a need to engage in activites that involve confrontation and opposition on a regular basis.
7 8 The character is starting to become dangerous to be around, his mood swings are highly unpredictable.  He is prone to moments of "accidental" cruelty when the opportunity arises.  Sometimes his actions are purely instinct
8 6 The character's interest in violence is strongly developed.  The charcter tends to feel a strong need to engage in activites that involve confrontation and opposition almost daily.
9 4 The character's passion for violence is almost complete.  At this level the character would be considered to be sociopathic.  This does not necessarily mean that he will break the rules bue he has lost all respect for them as rules.  The character may also be overwhelmed for short periods that they do not remember.  During these times the character will sate their needs for violence.
10 3 All concerns but those considered most fundimental to the character are forgotten and they spend most of their time revelling in violence and death.  They engage in violent and irrelevent killings around the area.
11 0 The character is the Beast or rather the Beast is the character.  Nothing remains of the character.  The Beast is pure instinct and passion.  the character can only speak in rare moments and even these will be gutteral Beastly things.  Most at this level are killed either by their own kind or by other intelligent beings to protect just about anybody living.  The Beast can access all former skills, feats and class abilities and may continue to learn other appropriate skills and feats.  All class advancement ceases.  The Beast is considered to be in a state of Frenzy at all times except in their short times of lucidity and gains all advantages of being in Frenzy

 Corax specific notes.

Species Gift
The wereraven has uncanny control of their vocal cords and may imitate voices and sounds they have heard.  Roll Will + Mimicry (To imitate a voice is difficulty 20 - 1/time the voice has been heard minimum difficulty 12, difficulties of sounds vary widely and some simply aren't possible).  This does mean that they can speak in any form by using mimicry.

Forms
 
 
Form New Attributes New Attribute Bonus Specials
Homid As character sheet As character sheet As character sheet
Crinos Str 13 Dex 15 Con 16 Chr 0 Per +1 Str  +1 Dex +2 Con +3 Per +1 claws and beak d6
Coros Str 13 Dex 16 Con 16 Chr 0 Per +2 Str  +1 Dex +3 Con +3 Per +1 claws and beak d6, clumsy flight
Giant Raven Dex 15 Con 12 (endur +4) Per +3 Dex +2, Con +1 endur +3 per +3 claws and beak d6, flight, no hands, small
Raven Str 9 Con 12 (endur +4) Str Con +1 endur +3 Dex +2 per +3,  claws and beak d4, flight, no hands, dimunitive 

 
Form Attributes/Specials DC Description
Homid Per charcter sheet 12 Standard human shape
Crinos Str +2 Dex +2 Con +2 Chr 0 Percep +1 13 Awkward amalagram of human and bird.  +25% mass about six inches in height.  In this form, Corax's hair turns black with a metallic sheen, some clumps of hair have actually turned into feathers.  the nose and jaws have become long but have not yet turned into that of a bird.  The hands have become long and clawlike with long claws on each finger.  the feet also have become clawed and the legs lengthen slightly
Coros Str +2 Dex +3 Con +2 Chr 0 Percep +2 clumsy flight 12 Much more birdlike.  Almost all the hair on the body has become feathers.  A bit of body mass has been lost and the arms have lengthened and become wings.  The hands have become much more that of the crow and the skin has become the rough skin of a crow's talons.  This form can fly but it flies very slowly and clumsily.
Giant Raven Dex +2, Percept +3,  Con -2 (endurance +4), flight 12 The Giant Raven form is precisely that of a crow except for its 20 foot wingspan. The giant crow is about 25% the body mass of the human form. This form is used for most long distance travel.
Raven Str -4 Con -2 (endurance +4) Dex +3, Perception +3, Flight 12 The Raven form is precisely what is appears. Almost all body mass is lost.

Any and all skills can be altered in different forms at storyteller discresion due to form.

Reigne's Master page

Reigne's Character Sheet

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