Demonkin

Demonkin are the descendents of a mortal female and a demon possessed male. Due to this ancestry demonkin are very strongly ruled by their passions. The rarest type of Demonkin are those that are not attached to any supernatural group.  Within some supernatural groups the gained acceptance.  The most common Demonkin are found among the vampiric social groups: (Anarch, Camarilla or Sabbat).  This document is for playing in those games that don't involve one of these families of demonkin.

Demonkin possess an additional virtue called passion. Passion begins at zero and rises and falls during game play anytime the demons passions are stretched. (Things like strong sexual desire, and anger raise passion. Quiet and rest lowers passion.)

Demonkin may possess vampiric disciplines (Except blood thaumaturgy and Mythceria), any primary path of Thaumaturgy (except blood Thaumaturgy) and gain 3 beginning dots that they can place into these. Demonkin may also be psychics but must pay freebie points for psychic gifts (must purchase merit to be psychic).

All Vampiric Disciplines are purchased as if it was a clan Discipline. However, Demonkin cannot learn a discipline over 5 dots. Free Demonkin tend to be very limited in the types of disciplines they develop (primarily physical).

Demonkin have several advantages and disadvantages gained from their demonic heritage.

Passion Rating
Demonkin  Wanderer
Effect Effect
+2 difficulty self control rolls 
+2 Reflexes
1
Eyes begin to reflect light
Eyes glow red, 
+1 Body Type
2
Eyes glow red 

+2 difficulty self-control rolls

Grows bigger and huskier, 
+2 difficulty on self-control rolls 
+1 Body Type
3
Grows bigger and huskier 
+2 difficulty on self control rolls 
+2 Reflexes
Razer claws come out teeth grow fanged 
+2 Reflexes
+1 Body Type 
-2 Intelligence
4
Razer claws come out teeth grow 
Fanged 
+1 Body Type 
-2 Intelligence
Skin turns red and hot to the touch (105-110 F) 
+2 Body Type
-3 Attractiveness
5
Skin turns red and hot to the touch (105-110 F) 
+2 Body Type 
-3 Attractiveness
Grows even bigger and huskier (about 100 lbs more with the average adult male) 
+2 to Body Type
6
Grows even bigger and huskier (about 100 lbs more with the average adult male) 
+2 Body Type
Storyteller decision generally extreme Over 6 Storyteller decision generally extreme

back to
the wanderers (Anarch, Camarilla, Sabbat)
the Demonkin (Anarch, Camarilla, Sabbat)

Backgrounds

Bloodline

The Bloodline background is how strong the Character's tie to their demonic parentage is. As a standard this is how many generations the character is from their demonic ancestor.
 
Points spent Generation Results
-- Sixth Vitae 9 
first aging rolls are made at 85 years 
Magically Susceptable -2 dif to cast magic against
O Fifth Vitae 10 
First aging rolls made at 100 years 
Magically sensitive (approximately 5 ft radius) 
Magically Susceptable
OO Fourth Vitae 11 
First aging rolls made at 125 years 
Magically sensitive 
Magically susceptable -1 dif to have magic cast upon
OOO Third Vitae 12 
First aging rolls made at 150 
Magically sensitive
OOOO Second Vitae 13 
First aging rolls made at 200 
+1 difficulty to cast magic upon 
Magically sensitive
OOOOO First Vitae 14 
First aging rolls made at 250 
+2 difficulty to cast magic upon 
Magically sensitive
Beastial  Vampiric Disciplines Camarilla Vampire Sabbat Vampire Anarch Vampire