This page is an index page for the adventures that the pcs have taken part in so far. Until the page gets unweildy the full story will be included on the page.
Introduction
This is the origin story of the characters and how they began to travel together
Traveling to Rivers'End
The pcs began as simple wagon guards going to the great trade city of Rivers'End.
In the Swamp
The pcs found themselves magically transported in the middle of a swamp.
They have a few battles making their way out of the swamp.
In the Town
The town had its problems it was plagued by an evil necromancer who lives
in the tower. The pcs agree to go and defeat him.
The Tower
The pcs take on the tower.
Back in the Town
The pcs leave the tower and go to town
The Predjudice City
The pc enter a town that is highly predjudice against nonhumans of all types.
The UnderCity
The pcs in order to escape the predjudiced city journey into the city that
was buried under the current city.
Introduction
Our erstwhile travelers are from Dargon's Haven a small town about 3 days
travel from Rivers'End. They hire on to help guard two merchant's wagons
on the trip to Rivers'End. Before they leave they also agree to deliver
a magical crystal to John Enchanters Son.
Traveling to
Rivers'End
The travel is very quiet if occasionally spooky experience until they came
across a mage storm. The mage storm transported them into the middle
of a swamp and magically injured one of the merchants.
In the
Swamp
The travelers are attacked by a group of giangantic ants and meet Rudin and
a small tribe of primative humanoids. They eventually beat back the
ants and escape into town.
In the
Town
When they enter the town they put Jen the merchant to bed due to her sickness
at the local inn. They discover that a necromancer has frightened away
almost all animal life and comes into town to steal members of the town.
Some of the townsfolk he turns into his enforcers some never return.
The innkeepers own daughter is one of those taken.
The small town is controlled and terrorized by a the Lord of this old abandoned
tower. (Lord Dru). Lord dru is a necromancer that has some goblins,
some werecreature servants, and some apprentices. He also has a twin brother
that doesn't agree with his policies. The transportation also damaged one
of the traders you had promised to protect. The twin agreed to
heal him in exchange for you going to get rid of Lord Dru. The
pc's agreed (after seeing various proofs of Lord Dru's cruelty). The
other merchant is staying to protect the injured and the pcs are storming
the tower.
They stay at a small inn and help protect the innkeeper, his wife and his
daughter from one of Lord Dru's minions who has been turned into a WereLeapord.
The
Tower
The pcs have made their way into the tower. They have already defeated
the majority of the goblins troops. They have discovered several ancient
magics in the tower. The sword that is currently being discussed and
a magical mask that is locked in a magical box that you cannot open. The
pcs picked up one of the servants of the lord (Reighne who appears to be
a wereraven). She has recently shared knowledge of the enemies. They
are getting ready to go into the Lord's underground stronghold through a
magic door where they are facing for a major battle.
The pcs attacked and defeated Lord Dru and his Minions. Some of the
minions escaped. Some turn on Lord Dru when given a chance.
They meet the Priest Welin while returning to town.
Back in the
Town
During their adventure the PC's discover that The innkeeper was molesting
his daughters. They defeated the innkeeper and help the daughter escape.
Lord Adain heals Jen the merchant but during the course of that removes his
own lifeforce and dies. Welin guides them out of the territory and
they travel for several days.
The Predjudiced
City
The PC's come across a city at the edge of a river decide to sell some of
the things they are having to carry both to lighten the load and hopefully
to gain passage.
When they enter the city they find that it shares an incredibly strong predjudice
for nonhumans. All nonhumans are second class citizens and live in
their own section of town. The pc's split up one group going to arrange
passage and the other to sell their supplies.
Ty and the two merchants remain outside the city
The group who are going for supplies are framed for murdering a human. A
magic spell is cast over the town preventing escape and guards are raiding
the nonhuman section of town.
The pcs escape capture and meet up with a thieves' guild representative.
They agree to help the pcs escape in exchange for defeating an evil demon
gem supposedly giving power to the town leaders and twisting everyone's worst
personality traits. The evil gem exists in a buried tower in the undercity.
The undercity was a city buried by a great mages spell that dropped a mountain
on the city. The new city grew on top of it.
The
Undercity
The PC's enter the undercity and find that the undercity is inhabited by
fearsome creatures and pitiful mismatched creatures who have never been out
of the undercity and don't even know there is a world outside. They
gain a guide from among the tribe of mismatched creatures by agreeing to
destroy the demon gem.
They enter one tower and meet someone who claims to be one of the great mages
of the past. Jace the diviner. Jace offers each of them a fortune
and then disappears. They continue to explore the tower and find that
the tower is haunted in various ways. Hawk is taken over by a Spirit.
They also gain a great treasure a small chest filled with magical treasure
chests. They left this tower and were guided to a tower populated by
plant zombies that house the demon gem.