Anarch vampires can be from any of the other vampiric
groups. Anarch cities are made up of vampires that have left the
cities in other control and have banded together and their childer.
The Anarchs are those vampires that do not follow
any of the rules of any of the clans. They follow only the right
of power and individuality. Technically any vampire who lives in
this way is an Anarch. This by definition includes any of the free
Lillanite clans who wander the occidental world as well. Few large
cities are controlled by the Anarchs though many of the smaller cities
are (simply because it is too much trouble for any of the other groups
to hold from each other)
Anarch controlled cities may accept a vampire from
any group the controller of the city desires. Anarch cities tend
to be incedibly violent and dangerous for vampires as well as any mortals
who finds themselves in the way.
Diablerie
The power of diablerie is probably the power that
scares most low generation vampires. In fact many of the rules of the camarilla
society are created to prevent the younger vampires from setting his sights
upon the blood and soul of the more powerful vampire. The Anarch
controlled cities tends to frown strongly on Diablerie.
Diablerie is the ability that vampires have to absorb
the soul and power of other vampires ( diablerie
file).
Merits and Flaws
see the file on Cainite Merits
and Flaws.
Status
The character has status within the Anarch city.
Level 0 is the starting status. Level 1 is for
those who are starting to make a good name for themselves. Level
5 has the ear of the leader (prince) whenever he wants it. Level
6 is one of the leader's chosen in the city. Level 7 leads an area.
Level 10 is a well respected methuselah.
Character Creation
Character creation involves several steps but very few
that are any different than those involved with creating a normal mortal
character in Talorian.
Game Concept
What are the limitations set by the game?
The Storyteller will set the point limits for the game as well as any character
limitations. From these limitations and your own imagination you
will create a Character concept.
Character Concept
Who were you born as? When were you born?
When were you Embraced? Who Embraced you? How do you survive?
How involved in vampiric society are you? How involved in mortal
society are you? What are you good at? What do you like to
do? What brought you to an Anarch city and made you decide to stay there
and transfer your loyalty to them? These are just a few of the questions
you should ask yourself. Make sure to keep the answers reasonable
for the game concept.
The Points
When creating a vampire character you will have
a number of statistic and skill points (see talorian basic system).
All vampires' games automatically include all ten attributes. The chart
below includes a list of guidelines for character points. The storyteller
may ignore or modify these charts at will. Note the character may
with storyteller approval use the point charts and disadvantages of the
character's origin sect: Sabbat, Camarilla, Celestial Court or other.
Character's Place |
Discipline Dots |
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Points * |
special skills |
regular skills |
special skills |
Ancient Elder |
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Elder |
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Experienced |
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Neonate |
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Newly created |
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Freebie points are assigned at the beginning of the game as well. A beginning game should include 15 freebie points. Follow the rules outlined under the Basic Talorian System for the spending of all points.
Anarch Society
Before the beginning of the Camarilla and the Sabbat
war technically all vampiric cities were Anarch controlled. Anarch
control simply means that there is no organized rules for how the city
is run on the international scene. Anarch controlled cities may dislike
one another as much as they dislike the Camarilla or the Sabbat depending
on who rules them.
The Rules of the Anarchy
Anarch controlled cities vary in how they formulate
their rules of behavior. Primarily the rules are created by the most
powerful in the city by common agreement. However, below are some
of the primary issues that these rules have to address.
Anarch
Other Anarch cities can also be as much of a problem
for an Anarch as the Camarilla. Most cities have a free travel agreement
with the other Anarch cities just because it makes it easier to remain
free. However, this agreement is based on any visitor not causing
any problems. Since the rules aren't actuall written down anywhere
a traveler can cause problems without even knowing it.
Camarilla
The Camarilla hates the Anarchs
almost as much as they hate the Sabbat. Many Anarch controlled cities
used to be Camarilla controlled cities and they cannot forget that indignity.
Many within the Anarch actually converted to the Anarch side when the attacks
took place if the Prince was weak.
Celestial Court
The Celestial Court controls much of the oriental
and eastern world. They originally come from China but have expanded
outward since that time. The Anarchs have no thoughts on the Celestial
Court and have little interest in them. However, there is some representation
among the Celestial Court within the Anarch.
Sabbat
The Sabbat and the Camarilla constantly fight over
territory. The Anarchs can often use this moment of weakness
to take a city. Very rarely is a Sabbat city taken without killing
every Sabbat in the city.
The Servants
See the file on the servant groups for the abilities
of these groups. The following are common servants to vampires: Constructs,
Ghouls, Ghoul Families (Revenants) and Spirits.
Constructs
Constructs are spirits who have been taken
from the spirit world and placed in a physical form created by the use
of powerful magics. Constucts may look like anything though the humanoid
constructs are more successful.
Ghouls
A Ghoul is a mortal who drinks vampiric
blood regularly. Due to this they have several advantages. Most vampires
use them as servants and the blood bond tends to keep them loyal.
All clans have their ghouls except for the Demonkin
who cannot produce ghouls.
Ghoul Families
(Revenants)
A ghoul family is a group of humans who
are the progeny of two persons who were ghouls. The ghoul cannot bear or
sire children while drinking vampiric blood however, the ghoul may allow
the blood to fade from their system and produce children normally. The
first child does not have the special abilities of a ghoul family member.
But if that person mates with a ghoul as well then their child is a ghoul
family member (or revanant). Ghoul families are common among all
the vampiric clans except Samedi
To have a revenant as a personal servant requires paying merit points
or paying extra background points depending on the power of the ghoul.
Spirits
There are two primary types of spirits.
There are spirits that are some sort of elemental force (called elementals)
and their are spirits of deceased beings (called ghosts). The difference
in these two types of creature is shown by the type of psychic gifts the
character has, the physical form they hold, and the type of skills they
possess.
The mortals
The number of vampires is strictly controlled in
modern times due to several different factors.
Timeperiod | Safe number of
vampires / mortals |
Reasoning | Timeperiod | Safe number of
vampires / mortals |
Reasoning |
dark ages | 1 / 1,000 | no reason to hide | 2000 to 2020 | 1 / 15,000 | psychics and werecreatures public |
1400 to 1600 | 1 / 20,000 | deep hiding no infrastructure | 2020 to 2075 | 1 / 15,000 | ditto |
1600 to 1800 | 1 / 10,000 | hiding but scientific age begins | 2075 to 2200 | 1 / 10,000 | ditto but more so. Concentration on space travel |
1800 to 1900 | 1 / 10,000 | ditto | 2200 onward | 1/ 10,000 | seemingly impossible things happen regularly |
1900 to 1950 | 1 / 10,000 | ditto | |||
1950 to 1975 | 1 / 15,000 | cameras | |||
1975 to 2000 | 1 / 20,000 | advanced cameras |
Anytime the number exceeds the number above roll 1d10 once / week per
doubling of the desired vampiric population. If a one is rolled there
was an accidental discovery that must be covered up quickly. There
was no hiding of identities within the smaller communities before the 1400's.
Beastial | Lillanite Vampire | Camarilla Vampire | Sabbat Vampire | Lillanite Families |
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