Under the original White Wolf rules
the Beast is overlooked. The Beast is considered only by its negative
trait. For my world that simply doesn't make a lot of sense. I've
been fighting with the concepts of paths and humanity for a while.
Therefore, I decided to get rid of the Humanity/Path rating system completely
and instead add a rating for Beastial instead. There are both temporary
and permanent Beastial ratings
The Permanent Beastial rating is how
strongly the Beast has control over a character. The higher one's
permanent Beastial rating the further one has succumbed to the Beast.
This means the more animalistic, instinctive, passionate and unpredictable
one is.
The only creatures who possess permanent
Beastial are those who have a strong demonic ancestry (werecreatures do
not because of Gaia's gift to them. Their beastial rating was replaced
with Rage). These creatures are: demons, demonkin, vampires, and
to a lesser extent revanants and ghouls.
As a characteristic, permanent beastial
ranges from 0 to 10. Vampires and demonkin start with a Beastial rating
of 1. Demons start with a Beastial rating of 3 while ghouls and revenants
start with a Beastial rating of 0. If a creature's beastial ever
reaches 11 then the character is lost only the Beast remains. It
isn't completely impossible to regain one's self. The few Morabu
who have managed to do so are proof though they are little more than a
tiny shred of hope. Temporary Beastial ranges from 1 to 5.
Each time the character gains a 5 in temporary beastial their permanent
beastial goes up 1 and their temporary beastial returns to 0.
The effects where relevant are as follows:
A revanant or ghoul have one advantage over vampires. The gained Beastial of a revanant or ghoul is half that of a vampire, demon or demonkin (round up). Therefore if a vampire frenzies then add 4 temporary beastial while a ghoul would only add 2 points. Ghouls and revanants begin the game with a rating of 0 in Beastial while a vampire, demon or demonkin begins a game with 1 point of permanent beastial.
The only way to get rid of permanent beastial is to buy it off. A beastial point takes 50 IP and 1 willpower point to buy off (no more than 5 IP + Golconda rating may be gained towards this task per week). When the character acrues sufficient IP to buy off the Beastial point the character spends 1 willpower point and the permanent point of beastial is removed. The character may still learn and gain IP in other areas the Beast simply fights against losing control of the character.
Beastiality Roleplaying notes
Beastial Rating | Maximum Empathy | Effect |
1-3 | 10,9,8 | There is no discernable affect. |
4 | 7 | The character has developed some nervous mannerisms and is seen as "fidgety". |
5 | 6 | The character is subject to sudden mood change and is more tempermental and easily moved by emotion. |
6 | 5 | The character becomes more prone to violence and instinct. The character will feel a need to engage in activities that involve confrontation and opposition on a regular basis. |
7 | 4 | The character is starting to become dangerous to be around, his mood swings are highly unpredictable. He is prone to moments of "accidental" cruelty when the opportunity arises. Sometimes his actions are purely instinct. |
8 | 3 | The character's interest in violence is strongly developed. The character tends to feel a strong need to engage in activities that involve confrontation and opposition almost daily. |
9 | 2 | The character's passion for violence is almost complete. At this level the character would be considered to be sociopathic. This does not necessarily mean that he will break the rules but he has lost all respect for them as rules. The character may also be overwhelmed for short periods that they do not remember. During these times the character will sate their needs for violence. |
10 | 1 | All concerns but those considered most fundimental to the character are forgotten and they spend most of their time revelling in violence and death. They engage in violent and irrelevent killings around the area. |
11 | 0 | The character is the Beast or rather the Beast is the character. Nothing remains of the character. The Beast is pure instinct and passion. The character can only speak in rare moments and even these will be gutteral Beastly things. Most at this level are killed rather than endanger the Masquerade. The Beast can access all former skills and may learn certain appropriate skills. The character is considered to be accessing their Beast at all times except their times of lucidity. (Note this does mean that the character has physical attributes of +13) |
Golconda
Golconda is the spiritual acceptance
of the Beastial rating. Therefore, it alters the affects of Beastial.
See
Golconda file.
Golconda | Lillanite Vampire | Camarilla Vampire | Sabbat Vampire | Anarch Vampire |
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