Foward
The World of Dimness mummy is quite different from
the original concept. I decided to examine a completely different
type of Mummy that would allow for the legends of the mummy.
It is possible that other creatures helped create
these legends. The Samedi are the best example of this possibility.
There is also a possibility of a creature rather like Anne Rice's mummy
being created for my world.
Introduction
The mummy is a special being who transcends death
in a search for the ultimate meaning of life and death. The Sons of Thoth
(a religious order) search and have found potential mummies for more than
5000 years.
Once a potential mummy is found the Sons cast a
long and complex ritual upon them. When that person dies they are then
reborn at the age of that first death. This cycle will continue throughout
eternity. The ritual itself generally includes a ritualistic killing
though this is not part of the casting. Not even the mummies know
why the Sons of Thoth chose as they do. Perhaps it is a special psychic
gift that makes them capable of surviving the ritual. All mummies
are chosen when relatively young.
A mummy is in a continuous cycle of life. They grow old die, spend a few years dead, then spend a few years in a half-life state. After this is done they are reborn at the age of first death with slight alterations in appearance.
The ritual that creates the mummy has Awakened an aspect of their spiritual self that they call the Ka. The Ka contains aspects of both the Avatar and the Beast but is not completely either.
Mummies may only be killed by completely obliterating the body. Though the more damage a mummy takes the longer he remains dead.
When a mummy is killed they die and become a spirit
for a while. Afte their time as a spirit is done they enter a half-life
state explained afterwards. The length of time they remain spirit
depends on many factors most important of which is the severity of the
damage. The mummy who takes an additional 1/2 their total hits moves
down the chart 1 level. Dying of Old age takes 1 month to enter into
the half-life state. If the mummy is at less 1/2 again hits then
it takes 3 hours to recover. The chart below defines the levels of damage.
|
time dead |
|
|
time dead |
|
x1.5 - 1.9 total hits | 1 day | Burned at the stake | x3.5 - 3.9 total hits | 25 years | Liquified |
x2.0 - 2.4 total hits | 1 month | Chopped into small pieces | x4.0 - 4.4 total hits | 100 years | Being eaten completely by one creature |
x2.5 - 2.9 total hits | 1 year | Chopped into small pieces and mailed around the country | x4.5 - 4.9 total hits | 500 years | Eaten completely by many different creatures |
x3.0 - 3.4 total hits | 5 years | 3/4 of body eaten | x5.0 -
total hits |
actually dead | Dropped into a volcano |
The mummy once they have recovered from death enter
a half-life state. The half-life state lasts the same amount of time
as death (chart above). Though dying of old age requires 5
years in the half-life state before rebirth. (If they commit suicide
five minutes before they die of old age consider it to be dying of old
age and count the points that way since it is the rebuilding of the body
that is relevant.)
The halflife state alters the mummies attributes
as follows: Body Type +6, Reflexes -2, -10 to all social rolls, Appearance
0, Intelligence +2 Technical +2 Magical +4
Mummies have a special list of Gifts that they can learn due to the way that their Ka is Awakened. Mummies may create new disciplines the same way a vampire creates disciplines (Giftedness Factor 7 gifts). At the beginning of the game Mummies may begin with 4 dots to place in Ka gifts.
Mummies cannot possess psychic gifts and if they were psychic before the ritual they are not afterwards. Though many mummies who have lost gifts in this way create new Ka gifts for themselves that mimic their former abilities when possible.
Mummies may only bear or sire children during their first lifetime
Each time a mummy dies they come back looking slightly different. (eyes may be a different color, hair lighter or darker, facial structure very slightly different etc)
Return to Supernatural Addons Index
The Sight
This aspect of awakened Ka allows perception beyond
the normal.
o The Knowing
The mummy may percieve in a dream like way any room
in a house they are in. The difficulty is decided by the size of the house.
Small house difficulty 10 Gigantic Skyscraper difficulty 25.
The more successes gained the clearer the picture.
Flubbing the roll gives a completely false but believable picture.
oo Spirit Sight
You can sense the aura of other beings, the colors
of which indicate their moods, identities and levels of hostility. This
power also allows you to recognize (and in some cases identify) other supernatural
creatures. The character makes a Empathy + auspex roll (difficulty 15).
Successes | Effect |
Flub | The Storyteller makes it up. |
1 success | Only the brightness of the Aura can be detected. (vampires glow dimly, werecreatures and magus glow brightly there are other examples) |
2 successes | The Auspex practitioner can distinguish the color as well. |
3 successes | The Auspex practitioner can recognize patterns. |
4 successes | The Auspex practitioner can notice subtle shifts in the patterns. |
5 successes | The Auspex practitioner can identify mixtures of color and pattern. |
oooo The Others
This allows the mummy to percieve, and talk to spirits
and fairy as if they had a common language.
Also anytime someone is hidden from sight, or changed
by a special power (obfuscate, werewolf gift, etc) make a perception +
sight roll. The difficulty is decided by the power of the ability. Base
difficulty is 15 +2 to difficulty per level over 2 of the gift or affect.
Example: someone with obfuscate 5 would require
a difficulty 21 to see through while a fourth level werewolf gift would
require a difficulty 19 as would a fourth level thamaturgical ritual.
ooooo Has Been
Ths allows the mummy to percieve the past of an
area (dif 15), person (dif Will +10), or situation (dif 25). Roll
Empathy + Sight. The mummy always percieves this through past person's
involvement. Therefore, if no living thing (under this definition any being
with a spiritual self is considered to be a living being) was around in
an area to percieve through this cannot be done.
The mummy percieves over a few moments of concentration
a short synopsis of significant events.
Successes | Effect |
Flub | Completely believable but false image. |
1 | Very brief overview |
2 | A brief overview and several significant events |
3 | Can remember and recall a few significant names involved |
4 | Relatively complete history |
5 | May use their own special perceptions on the memories present and ask questions about the image altering when and how they percieve the rest of the image |
Dots | Effect |
O | The mummy regenerates 1 hit / wound / 12 hours |
OO | The mummy regenerates 1 hit / wound / 6 hours
The mummy can spend 5 vitae / hit to heal another. |
OOO
|
The mummy regenerates 1 hit / wound / 3 hours
The mummy can spend 3 vitae / h to heal another. The mummy can make minor modifications to their body. (Change their facial features, their voice) Requires and Intelligence + Life difficulty decided by situation. Changes take 1 hour - 10 minutes per success to complete. These changes always fade over several days unless redone. |
OOOO | The mummy regenerates 1 health level / hour
The mummy may also spend 2 vitae / health level to heal another. |
OOOOO
|
The mummy regenerates 1 health level / 30 minutes.
The mummy may make more significant changes to the physical body. They may add weight (though they must eat). Physical attributes may be added on a difficulty 15 roll. This ability takes 1 hour - 10 minutes per success. All aspects are permanent until removed. This ability costs 5 vitae for minor changes and 8 for major changes. This level can regrow limbs as well as cure some sorts of blindness and deafness. Roll intelligence + life difficulty depending on situation. Difficulty +2 to use this ability on another |
Death
The mummy spent some time awakening the darker side
of their Ka. This is used to manipulate the life essences of others.
o The Loss
The mummy may make his touch harmful. The mummy
spends 3 vitae and his touch does 1 hit of damage to a random location
per level to all who touch him. The length of time is 1 turn / success.
Roll: Self- Control + Death difficulty 17.
oo The Taking
For each three levels of damage done with level
1 the mummy gains 1 vitae.
ooo The Twisting
The mummy may reach out and grab another being and
this being's body becomes maliable. The effect takes one full turn to accomplish
and is very painful to the recipient.
The mummy makes an Intelligence + Death vs target's
Will +10. The cost of this effect is altered by circumstances but is generally
3 vitae per significant change. (remove mouth is a significant change,
as is twist face and mangle hand).
oooo The Hurting
The mummy may make her hands do one aggrevated point
of damage per vitae point spent. The mummy's hands are outlined in a visible
white light. The target may only dodge or block with a weapon to avoid.
The affect lasts for 5 minutes.
ooooo The Unwilling Gift
The mummy may drain vitae from another. The mummy
must make an intelligence + Death roll. Difficulty is equal to the target's
will +10. One vitae is taken per success. The target must be
in clear view and within 50 feet.
Enhancement
The enhancement is actually three seperate Ka Gifts
and each must be paid for seperately. It is various manners of enhancing
their physical abilities
The three Ka enhancement gifts are:
The Strength
Add 1 automatic success to all strength rolls /
dot in this enhancement
The Skin
Add 1 die to all rolls to resist damage including
those that cannot normally be resisted / dot in this enhancement
The Skin functions as vampiric fortitude
The Speed
The character may spend vitae to recieve extra actions.
Each vitae spent gives the character 1 extra action that turn. The
character may spend vitae up to the level in this gift.
Ka
The mummy has sufficiently awakened their Ka to
be able to enter and percieve the spirit world. For each dot of Ka the
mummy has they may allow one additional person to accompany them on the
use of their power. (Note: Before 2005 CE the Cainite vampires could
not enter the Umbra physically but they could be taken Astrally).
o The Astral Self
The mummy may leave behind her body and go into
the umbral realm though they cannot percieve or affect the physical world.
Roll Intelligence + Ka difficulty is equal to the gauntlet of the area.
oo The Knowing Self
The mummy may leave behind his physical body and
go into the umbral realm. He can percieve the physical realm though he
cannot affect it.
ooo The Physical Self
The mummy may with the aid of a mirrored surface
leave and enter the umbral realm with her body. She can percieve the physical
realm though neither she nor anyone she carries can affect it.
Roll Intelligence + Ka difficulty is the gauntlet
of the area to both enter and leave the Umbra. A reflective surface
is also required to leave the umbra.
oooo Umbral Passage
The mummy requires a mirrored surface to enter the
umbra but may leave the umbra without one.
ooooo The Gate
The mummy may affect the physical world by reaching part
of himself through while remaining in the umbra.
This requires an Intelligence + Ka difficulty is
the gauntlet of the area +1.
The mummy may enter and leave the umbra without
a mirrored surface.
Creating new gifts
A new Ka gift may be created as a GF level 7 psychic
gift (see psychic
gift system). To buy the gift costs 10 xp x current level.
Or 10 freebie per dot in new Gift
Beastial | Lillanite Vampire | Camarilla Vampire | Sabbat Vampire | Anarch Vampire |
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