There are three breeds of werecreature there is Homo (from man), Metis (from Were) and Natura (from nature). There are also several species of werecreature (eventually I expect there to be 10-20 other species added to my world): Ananasi (werespider), Bagheera (werepanther), Balam (werejaguar), Bubasti (werecat), Corax (wereraven), Garou (werewolf), Gurahl (werebear), Khan (weretiger), Mobali (werebat), Nabali (wereorangatan), Pumonca (werecouger), Qualmi (werelynx), Ratkin (wererat), Simba (werelion), and Swara (werecheetah).
Types of Werecreature
There are two different aspects that must be chosen
for any werecreature. The werecreature has a breed and a species. The werecreature
gifts will be listed by type in another file. In crinos form or the equivalent
form the werecreature cannot speak except short two to three syllable words
without expending a willpower point due to the incredible power of their
Beast in this form.
Breed
The breed of the werecreature is from what people
he was born. He can have been born among human beings (Homo) from two werecreatures
(Metis) or from the animal form (Natura).
Werecreatures never regenerate in their breed form
but they also are not harmed by silver in this form. The only exception
to this is the metis Breed who regenerate in all of their forms but are
also damaged by silver in all of them.
Homo
Vitae 10
Homo breed werecreatures grew up in human society
and can interact with humans better than any of the other breeds.
Homo breed werecreatures were normally changed during
the early years of puberty. During the very earliest years their Rage begins
to develop and they were definitely a problem teen. They find themselves
angry for reasons that they don't understand. The tribe captured
them and did the Becoming ceremony on them.
Homo breed werecreatures may freely spend their
skill points.
Metis
Vitae 12
Metis breed werecreatures grew up trapped in the
half-state between their species and humanity. Normally they were raised
by the tribe. At the age of 12 they are given their Becoming but
told that they will be killed during the chase if necessary. If they
survive they Become as normal. If a metis is from two different breeds
mating treat the metis as a particular breed except they may purchase merits
and flaws from the other breed's merits and flaws.
Metis are unable to have children. (Storyteller
note: they have no other flaw from their ancestry)
Metis may not start with more than 4 points in any
Empathy, Intelligence, or Tech skill. In addition he may not possess
the following skills in other areas
Other Limited SKILLS | Charismatic Leadership, Credibility, Interface, Jury Rig, Medical Technology, Resources, Streetdeal, Wardrobe and Style, Oratory, Streetwise, Martial arts will be limited |
Unlimited
EMP INT and TECH Skills |
Leadership (Werecreature specific), Social (Werecreature Specific), Awareness/Notice, Occult, Hide/Evade, History (Werecreature specific), Language (werecreature or animal languages), Shadow/Track, Teaching, Survival, Zoology, Paint or Draw, Play Instrument (must be available in werecreature community), Weaponsmith |
Other Disallowed SKILLS | Charismatic Leadership, Credibility, Interface, Jury Rig, Medical Technology, Resources, Streetdeal, Wardrobe and Style, Oratory, Streetwise, Martial arts |
Allowable
EMP INT and TECH Skills |
Leadership (Werecreature specific), Social (Werecreature Specific), Awareness/Notice, Occult, Hide/Evade, History (Werecreature specific), Language (werecreature or animal languages), Shadow/Track, Teaching, Survival, |
Ananasi
The Ananasi is the werespider. The werespider
is one of the most unusual of the werecreatures.
Species Totem: Grandmother Spider (believed to be the first
of their kind). Grandmother spider feels little problem with appearing
to the lowliest of her subjects and in fact those who are not their subjects
at all.
Points | Requirement Guideline | Effect (all effects are gained) |
1 | None | +2 to a specific knowledge roll (chosen by storyteller with GM input). |
2 | None | +2 to a specific knowledge roll (chosen by storyteller with GM input) |
3 | None | Whisperings: Grandmother Spider will appear and teach gifts to her children. Don't expect more than one such Gift a week and usually it is considerably less. |
4 | Caern Species Leader | +5 to all occult rolls |
5 | Species Leader | Regular personal conversations with Grandmother spider. |
Species Gift
The Ananasi can see as well when it is almost pitch
dark as they can at any other time. Remove any penalties for darkness.
This often adds bonus to detect persons sneaking or following the character.
Anatomy and Physiology
The Ananasi are probably the strangest of the werecreatures
and possibly one of the strangest of any of the supernatural. The Ananasi
are composed of unstable organic materials. This gives them the ability
to break down into an army of spiders who all have a piece of the consciousness
of the Ananasi. However, with this advantage comes a primary disadvantage.
They must constantly drink blood much as a vampire or their being breaks
down. Also the Ananasi's appearance changes very slightly each time they
change into the form of mass of spiders. Furthermore, if a great number
of spiders are killed while they are in this form their appearance will
be greatly changed when they regain human form. (Which may take a while).
They are also especially harmed by incecticides of all sorts regardless
of which form they are in. Light is uncomfortable to them -- this has no
game effect but it should be roleplayed. Ananasi may grow a set of fangs
much like a vampire that they drink blood through (The ananasi deaden the
area they feed from the sedative from their bite deadens the area). The
ananasi cannot eat solid food (though they may buy the can eat food merit
if they wish). Ananasi are immortal if they continually absorb new
spiders within themselves (see breeding).
Breeding
The Ananasi may be from homid
breed or from spider breed. If they are from spider breed they have an
incredibly strong urge to eat other spiders. They will eat spiders until
they grow large enough to take human form. Once they have done this they
are truly Ananasi. Other than that their breed is identical to other species
of werecreature.
Forms
Homid form is simply that of their human
form.
Lilian form is the middle form for the Ananasi.
The Ananasi is about seven feet tall and very thin. They have two extra
pairs of appendages. Depending on the particular Ananasi this may be either
two extra arms and two extra legs or simply 4 extra of one in particular.
This is formed by the Ananasi's earliest experience with the form and how
they view it and is impossible to change. They are dark skinned in this
form nearly jet black They have a thin layer of velvet-like hair that covers
the entire body. The hands have long and pointy fingers with sharp claws
(Aggrevated damage d6+1) . Their faces are oval and while their features
are long they are not angular and pointed. Their eyes are perfect ovals.
Pithus form is the spider form of the Ananasi.
The pithus form resembles most strongly a Black Widow spider with a red
hourglass type marking on its abdomen. This form is about five feet high
and has other proportions to match that of a black widow. Their eyes glow
in this form.
The Crawlerling form is the strangest and
hardest to understand of any form. The Ananasi may break down their physical
form into hundreds of spiders. The Ananasi is practically indestructable
in this form since they can reform themselves from even a single surviving
spider. The crawlerling form has mortal +20 health levels if
even one health level survives an Ananasi can reform (see the notes on
types of damage required to do that type of damage in the section on mummy).
If more than 30 percent of the spiders are killed the Ananasi will look
vastly different when they reform themselves.
Form |
|
Attributes/Special Abilities |
Homid |
|
As listed |
Lilan |
|
Body Type +5 Ref +5 App 0, Move x1.5, Leep x2, +5 climb, 1d6 claws |
Pithus |
|
Body Type +6, Ref +4 App 0, Move x2, Leap x3, +10 climb, bite 2d6 (may carefully bite to cause minimum damage) sedative poison from bite 1d6 stun. Also deadens any area biten for 1 to 5 minutes. |
Crawlerling |
|
All physical and social attributes are equal to zero, Move 1 |
Species Totem: Panther
Points | Requirement guideline | Effect (gives each level below) |
1 | None | +10 to any roll to detect lie by casting a 30 second long ritual. |
2 | None | +3 to detect lies. |
3 | None | Discern guilt or innocence of a particular crime. Will + Human pereception difficulty 18. Costs 1 vitae. Requires several minutes with the target no other information given. |
4 | Caern species leader | Occasional personal conversations about matters with Panther, level 3 effect |
5 | One of the Species Leaders | Personal conversations about matters with Panther, level 3 effect |
Species Gift
The Bagheera has an uncanny climbing ability.
Add +10 to any climbing roll.
Forms
The homid form is that of a human being.
The Glabro form gains about 25% mass and
about 6 inches height. She usually become hairier and her eyes become more
catlike and ears become a bit more pointed.
The Crinos form is coal black and tall gaining
about another foot in height and about 100% more body mass. The body becomes
covered with a dark fur and she grows a long black tail. The head is that
of a panther.
The Tabis form is much more that of a panther.
The arms have grown longer and it is easier for the Tabis to walk upon
all fours though she can rise to her feet if she wishes. The body shape
has changed and become more that of a feline.
The feline form is that of a black panther.
This form is about half the mass of her human form.
Forms |
|
Attributes/Special Abilities |
Homid |
|
As listed |
Glabro |
|
Body Type +2 Ref +2 App -2 |
Crinos |
|
Body Type +6 Ref +6 App 0 Perception rolls +2 |
Tabis |
|
Body Type +4 Ref +6 App 0 Perception rolls +4, Run x3/2, Leap x5/4 |
Feline |
|
Body Type +3 Ref +6 Perception rolls +4, Run x2 , Leap x3/2 |
Species Totem: The Uktena (a water spirit with aspects
of serpent, couger, and deer)
Points | Requirements Guideline | Effect (all effects are added) |
1 | None | +5 to any contort escape roll |
2 | None | Ability to breath water as a fish |
3 | None | Ability to swim like a fish |
4 | Caern Species leader | Occasional personal conversations with Uktena discussing matters of concern |
5 | Species leader | Personal conversations with Uktena discussing matters of concern |
Species Gift
The werejaguar has the ability to jump beyond its
normal limitations. Double normal leap distance. Also add +5
to any skill roll to leap.
Forms
The homid form is that of a human being.
The Glabro form gains about 25% mass and
about 6 inches height. He usually become hairier and he eyes become more
catlike and ears become a bit more pointed.
The Crinos form is a dark brown and tall
gaining about another foot in height and about 100% more body mass. The
body becomes covered with a dark brown fur and he grows a long dark brown
tail. The head is that of a jaguar.
The Tabis form is much more that of a jaguar.
The arms have grown longer and it is easier for the Tabis to walk upon
all fours though he can rise to his feet if he wishes. The body shape has
changed and become more that of a feline.
The feline form is that of a jaguar. This
form is about half the mass of her human form.
Form | Difficulty | Atributes/Special Abilities |
Homid |
|
As listed |
Glabro |
|
Body Type +3 Ref +2 App -2 |
Crinos |
|
Body Type +6 Ref +6 App 0 Perception rolls +1 |
Tabis |
|
Body Type +5 Ref +6 App 0 Perception rolls +3, Run x3/2, Leap x5/4 |
Feline |
|
Body Type +2 Ref +6 Perception rolls +3, Run x2 , Leap x3/2 |
Species Totem: Isis (in her aspect as goddess of magic)
Points | Requirement Guidelines | Effect |
1 | None | Thaumaturgy teacher |
2 | Thaumaturgy | +3 to all Rituals rolls, rituals teacher (storyteller choice) |
3 | Thaumaturgy 1 dot | +7 to all Rituals rolls, rituals teacher (storyteller choice) |
4 | Caern Species Leader | Occasional personal conversations with. Teacher and +7 bonus |
5 | Species Leader | Personal conversations with. Teacher and +7 bonus |
Species Gift
The Bubasti have an uncanny
sense of balance. They almost never fall unless something pushes
them off their feet. They also almost always fall on their feet.
Add up to 15 to any task involving balance (depending on how important
balance is for the task).
Forms
The homid form is that of a human being.
The Glabro form gains about 25% mass and
about 6 inches height. Her eyes become more catlike and ears become a bit
more pointed her form becomes more sleek..
The Crinos form is coal black and tall gaining
about another six inches in height and about 50% more body mass. The body
becomes covered with a fur the same color as her cat form and she grows
a long tail that is the normal color of her tail in her cat form. The head
is that of a cat.
The Tabis form is much more that of a cat.
The tabis form has actually lost body mass returning to about the body
mass of the Glabro form. The arms have grown longer and it is easier for
the Tabis to walk upon all fours though she can rise to her feet is she
wishes. The body shape has changed and become more that of a cat.
The feline form is that of a sleek cat. This
form is about 2 to 5% of the mass of her human form. The feline form can
run very fast for its size and often get into places that her human form
could not pass.
Form |
|
Attributes/Special Abilities |
Homid |
|
As Listed |
Glabro |
|
Body Type +2 Ref +2 App +2 |
Crinos |
|
Body Type +4 Ref +8 App 0 Perception rolls +1 |
Tabis |
|
Body Type +4 Ref +8 App 0 Perception rolls +2, Run x3/2, Leap x5/4 |
Feline |
|
Body Type -2 (endurance +2) Ref +6 Perception rolls +4, Run x2 , Leap x3/2 |
Species Totem: Raven.
Raven whispers in the ears of his followers.
Once/Month per point Raven will whisper a secret into their ear. Roll Luck
+ d10 difficulty 15 to see whether the secret is useful to you then (those
of you who see occasional game hooks raise your hand).
Also add an intelligence skill Secrets (no points
unless spent). This is knowledge of the secrets that have been given
to you. You may roll Intelligence + Secrets skill for any piece of
information difficulty decided by the storyteller. The secrets skill
cannot be more than twice the character's Totem points until the character
reaches level 5. Only the species leaders have 5 points in Raven.
Species Purpose
The Corax are the bards of the Werecreatures.
It is their job to sing and lead the songs of the werecreatures keeping
the werecreatures whole. The Corax are one of the primary methods
of connection between the widely spread werecreatures. Especially
in early times.
Species Gift
The wereraven has uncanny control of their vocal
cords and may imitate voices and sounds they have heard. Roll Will
+ Mimicry (To imitate a voice is difficulty 20 - 1/time the voice has been
heard minimum difficulty 12, difficulties of sounds vary widely and some
simply aren't possible)
Forms
The homid form is that of a human being.
The Crinos form is is an awkward amalagram
of human and bird. They gain about 25% mass and about six inches in height.
In this form, the Corax's hair turns black with a metallic sheen, some
clumbs of hair have actually turned into feathers. The nose and jaws have
become long but have not yet turned into that of a bird. the hands have
become long and clawlike with long claws on each finger. The feet also
become clawed the legs lengthen slightly.
The Coros form is much more that of the bird.
Almost all the hair on the body has become feathers. A bit of body mass
has been lost and the arms have lengthened and become wings. The hands
have become much more that of the crow and the skin has become the rough
skin of a crows talons. This form can fly but it flies very slowly and
clumsily.
The Giant Raven form is precisely that of
a crow except for its 20 foot wingspan. The giant crow is about 25% the
body mass of the human form. This form is used for most long distance travel.
The Raven form is precisely what is appears.
Almost all body mass is lost.
Forms | Difficulty | Attributes/Special Abilities |
Homid |
|
As Listed |
Crinos |
|
Body Type +2 Ref +4 App -4 Perception rolls +6 |
Coros |
|
Body Type +3 Ref +4 App 0 Perception rolls +6, clumsy flight |
Giant Raven |
|
Body Type +2 Ref +4 Perception rolls +4, flight |
Corvid |
|
Body Type -2 (endurance +4) Ref +6 Perception rolls +8, flight |
Species Totem: Wolf
Points | Requirments Guidelines | Effect (Effects are cummulative) |
1 | Renown 1 | +2 to intimidation, +1 to combat related reflexes rolls |
2 | Renown 2 | May speak with be understood by and understand wolves in any form. |
3 | Renown 4 | +3 to intimidation, +1 to combat related reflexes rolls |
4 | Renown 6 | Occasional conversations with Wolf on points of personal interest |
5 | Renown 10 | Conversations with Wolf on points of personal interest |
Species Gift
Werecreatures sense of smell is incredibly acute
they may track another by scent alone and can recognize most others by
their smell. Roll Perception + Tracking skill (Base difficulty before
modifiers 10)
Forms
The homid form is that
of a human being.
The Glabro form is about 100% greater mass
than their normal human form. Their height goes up about 6 inches. The
body becomes massively muscled. Body hair typically goes up and nails and
teeth get slightly larger.
The Crinos form gains an additional 200%
mass. The body becomes covered in fur and the head becomes that of a snarling
canine. Fangs and Talons become much more pronounced, and the arms become
long and apelike, suitable for running on all fours. The Garou also grows
a long wolves tail that helps them maintain their balance.
The Hispo form is even more like the wolf.
The Hispo form is a huge, hulking wolflike beast. The head and jaws are
massive and the bite of a hispo causes +1 damage. In emergencies it can
stand on all two legs but for the most part it remains on all fours. It
is as massive as the Crinos form. Its wolf like legs allow it to move at
1 1/2 times normal speed. The hispo form has no thumbs so cannot grasp
objects.
The Lupus form is that of a wolf of about
3/4ths the mass of the human form.
Forms | Difficulty | Attributes/Special Abilities |
Homid |
|
As Listed |
Glabro |
|
Body Type +4 Ref +2 App -2 |
Crinos |
|
Body Type +7 Ref +2 App 0, +2 to scent rolls |
Hispo |
|
Body Type +6 Ref +4 App 0 Perception rolls +2, Run x3/2 , Leap x3/2, +4 to scent rolls |
Lupine |
|
Body Type +4 Ref +4 Perception rolls +4, Run x2, Leap x3/2, +4 to scent rolls |
Species Totem: Bear
Bear is a protector of the Earth and gifts his children
with abilities that help assist the Earth. Bear will teach to his
children one Gift/month/point in Bear totem. The level of the Gift
will not be more than 1 over the character's Bear totem rating.
Species Purpose Loremasters of the Werecreatures. It is their job to keep the books of lore. It is believed that each of them represents an Age of humanity's development. Werebears are immortal to help fulfill this purpose. Werebears are very rare in any age.
Species Gift
Gurahl are large. They
have the huge size merit and may also purchase this merit for extra size.
Gurahl may also spend rage to add 2 points to strength
for the scene/point of rage spent
Forms
The homid form is that of a human being.
In glabro form the Gurahl becomes huge and
hairy and stoop slightly. They gain about a foot in height and about 50%
mass.
The crinos form towers between 9 and 20 feet
tall. They gain about 500% mass and several feet in height. Dagger-length
claws emerge from the upright bear's pads, and his huge arms bristle with
sinew and muscle. A Gurahl is half-bear form can easily rip trees out of
the ground. His teeth grow long and sharp.
In the gurso form the gurahl most resembles
that of the prehistoric cave bears. The bear can easily run on all fours.
This form has about 200% more body mass than their human form.
The ursine form is a large bear due to the
lineage gained from the kodiac. He resembles a bear of whatever origin
he originally came from.
Forms |
|
Attributes/Special Abilities |
Homid |
|
As listed |
Glabro |
|
Body Type +6 App -2 |
Crinos |
|
Body Type +9 App 0 , 2d6 claws |
Gurso |
|
Body Type +9 App 0 Perception rolls +2, 2d6 claws |
Ursine |
|
Body Type +5 Perception rolls +2, 1d6 +2 claws |
Species Totem King of Cats
King of Cats gifts his followers with +1/point in
the totem to all skill rolls when close to their tribe Caern. 100
yards/point.
Species Purpose Protectors of the Caerns. They protect and take care of the spiritual and physical needs of the Caern.
Species Gift
Khan have incredible stamina. Add +5 to any
endurance rolls including stun and damage rolls.
Forms
The homid form is that of a human being.
The Glabro form gains about 25% mass and
about 6 inches height. She usually become hairier and her eyes become more
catlike and ears become a bit more pointed.
The Crinos form is the same color as the
tigers fur. She grows very tall and massive gaining about another foot
and 1/2 in height and about 200% more body mass. The body becomes covered
with fur and she grows a long tail. The head is that of a tiger.
The Tabis form is much more that of a tiger.
The arms have grown longer and it is easier for the Tabis to walk upon
all fours though she can rise to her feet is she wishes. Her mass remains
that of the Crinos form. The body shape has changed and become more that
of a cat.
The feline form is that of a tiger. This
form is about the same mass as her Crinos form.
Forms |
|
Attributes/Special Abilities |
Homid |
|
As listed |
Glabro |
|
Body Type +3 Ref +2 App -2 |
Crinos |
|
Body Type +6 Ref +2 App 0 Perception rolls +1, 2d6 claws |
Tabis |
|
Body Type +6 Ref +4 App 0 Perception rolls +2, Run x3/2, Leap x5/4 , 2d6 claws |
Feline |
|
Body Type +2 Ref +6 Perception rolls +2, Run x2 , Leap x3/2, 2d6 claws |
Species Totem: Bat
Bat gifts his followers with the ability to hide
and sneak very well. For this reason they have +1/point to the following
skills:Hide/Evade, Shadow/Track, and Stealth. This does not count
towards buying extra points in this ability
Species Purpose Messengers of the Werecreatures. They deliver important messages and help keep the connection between the different Caerns alive.
Species Gift
The mobali have a very large hearing range.
They possess both ultra and infrasonic hearing. However, due to this
some sounds give them difficulty.
Forms
The homid form is that of a human being.
The hombat form has the ears and many of
the facial features of a bat. The arms are long and spindly but possess
an amazing strength. The body mass of the manbat form is unchanged though
height is increased by 25%.
The bathom form has the face of a bat and
his skin has become furry. The arms have lengthened further and turned
into wings due to the addition of long flaps of skin attached to his torso
going to about midchest. The body mass has dropped 75% though most of this
has come out of the mass of the bones. The length of the creature is still
25% longer. The batman form has a 25 foot wingspan. This form is especially
fragile. This form flies at approximately 20 miles per hour.
The giant bat form is a gigantic bat. This
form weighs 25% her original weight. This form has a 25 foot wingspan.
Flight speed is about 25 miles per hour.
The bat form is that of a normal vampire
bat weighing between 1 and 3 lbs with a 2 1/2 to 3 1/2 foot wingspan. Flight
speed is approximately 30 miles per hour. Stamina rolls for figuring damage
are made at stamina -1 for purposes of damage.
Forms |
|
Attributes/Special Abilities |
Homid |
|
As listed |
Hombat |
|
Body Type +4 Ref +4 App 0 Perception rolls +4 |
Bat Hom |
|
Body Type +4 (-3 damage modifier to blunt attacks) Ref +2 App 0 Perception rolls +4, flight |
Giant Bat |
|
Body Type +4 (-3 damage modifier to blunt attacks) Ref +2 App 0 Perception rolls +4, flight |
Bat |
|
Body Type +2 (damage modifier -3) Ref +2 Perception rolls +4, flight |
Species Totem: Father of Dreams
The character gains +2/point in the background to
all Umbral travel rolls. The gauntlet for the character is reduced
by 2 for each point in the background.
Species Purpose Umbral warriors. It is their job to keep the peace within the umbra
Species Gift
Nabali are strong without adding appreciably to
their size. Add +3 to Strength Aspect of Body Type.
Forms
The homid form is that of a human being.
The glabro form gains weight gaining about
25% mass but this mass is all hidden. The face elogates a bit becoming
more that of an orangatun. The body becomes much more hairy with the hair
beginning to turn reddish brown.
The crinos form is about 100% more body mass
and the hair now covers the body and has changed a reddish brown. The arms
have grown longer and the legs have shrunk slightly in proportion to the
body mass.
The Primative Orangatun form adds about 100% to their
original body mass and they resemble an orangatun except for the extra
size and a slightly harsher features.
The orangatun form is that of an orangatun.
Forms |
|
Attributes/Special Abilities |
Homid |
|
As listed |
Glabro |
|
Body Type +3 Ref +2 App -2, Run x3/2 , Leap x3/2 |
Crinos |
|
Body Type +7 Ref +4 App 0 Perception rolls +2, Run x2 , Leap x2 |
Primative Orangatun |
|
Body Type +7 Ref +6 App 0 Perception +2, Run x2, Leap x2 |
Orangatun |
|
Body Type +5 Ref +8 App 0 Perception rolls +2, Run x2 , Leap x2 |
Species Totem: Couger
Couger allows his followers to survive without food
and water for longer periods of time.
Points | Requirement Guidelines | Required Food Intake |
1 | None | 1 days food intake / 2 days |
2 | None | 1 days food intake / 4 days |
3 | None | 1 days food intake / 6 days |
4 | Caern Species Leader | 1 days food intake / 10 days |
5 | Caern Species Leader | a day's food intake / 15 days |
Species Purpose One of three whose primary job it was to keep an eye on the American Continents. The others are Balam and Qualmi.
Species Gift
The werecougar has a strong
resistance to extremes of temperature. Any time endurance rolls are
required because of temperature conditions make them half as often and
add +5 to the character's roll.
Forms
The homid form is that of a human being.
The Glabro form gains about 25% mass and
about 6 inches height. He usually become hairier and his eyes become more
catlike and ears become a bit more pointed.
The Crinos form is brown and tall gaining
about another foot in height and about 100% more body mass. The body becomes
covered with a light brown fur and he grows a light brown tail. The head
is that of a cougar.
The Tabis form is much more that of a cougar.
The arms have grown longer and it is easier for the Tabis to walk upon
all fours though he can rise to his feet is he wishes. The body shape has
changed and become more that of a feline. .
The feline form is that of a cougar. This
form is about half the mass of her human form.
Forms |
|
Attributes/Special Abilities |
Homid |
|
As Listed |
Glabro |
|
Body Type +3 Ref +2 App -2 |
Crinos |
|
Body Type +6 Ref +6 App 0 Perception rolls +2 |
Tabis |
|
Body Type +5 Ref +6 App 0 Perception rolls +4, Run x3/2, Leap x5/4 |
Feline |
|
Body Type +3 Ref +6 Perception rolls +4, Run x2 , Leap x3/2 |
Species Totem Thunderbird
Thunderbird gifts teaches many gifts to his followers
(player may request a gift of Storyteller may simply give them one).
Also in times of need Thunderbird may throw a thunderbolt against the werelynx's
enemies (difficulty 12 the roll is Points in background x2 + d10).
This will not occur more than once/point /week. The damage of the
thunderbolt is 2d6 Aggravated damage and 4d6 Nonaggravated damage. Also
the victim must make a death save (even if they would not normally have
to) to see if their heart stops from the electicity. The bolt is
shot with 10 + 10 + d10 roll (at long range).
Species Purpose One of three whose primary job it was to keep an eye on the American Continents. The others are Pumonica and Balam
Species Gift
The werelynx is incredibly quiet. Add +10 to all
stealth rolls.
Forms
The homid form is that
of a human being.
The Glabro form gains about 25% mass and
about 6 inches height. She usually become hairier and her eyes become more
catlike and ears become a bit more pointed.
The Crinos form is a light brown and tall
gaining about another foot in height and about 100% more body mass. The
body becomes covered with a light brown and she grows a short brown tail.
The head is that of a lynx.
The Tabis form is much more that of a lynx.
The arms have grown longer and it is easier for the Tabis to walk upon
all fours though she can rise to her feet is she wishes. The body shape
has changed and become more that of a feline.
The feline form is that of a lynx. This form
is about one quarter the mass of her human form.
Forms |
|
Attributes/Special Abilities |
Homid |
|
As listed |
Glabro |
|
Body Type +3 Ref +2 App -2 |
Crinos |
|
Body Type +6 Ref +6 App 0 Perception rolls +1 |
Tabis |
|
Body Type +5 Ref +6 App 0 Perception rolls +2, Run x3/2, Leap x5/4 |
Feline |
|
Body Type +3 Ref +6 Perception rolls +4, Run x2 , Leap x3/2 |
Species Totem: Rat
Rat gives his followers uncanny abilities
to find their way.
Points | Requirement Guidelines | Effect |
1 | None | +10 to any direction sense rolls while underground |
2 | None | Absolute direction while underground |
3 | None | +5 to direction sense when using their umbral tunnels |
4 | None | Absolute direction when using umbral tunnels |
5 | None | Ability to create umbral tunnels |
Species Gift
Rats are incredibly
resistant to poisons of any sort. +15 to the roll to resist poison
and disease.
Forms
The homid form is that
of a human being.
The glabro form is a slightly smaller and
but stronger form. The wererat loses about 6 inches in height and about
25% body mass. This form is wirely and has almost no body fat.
The crinos form is a lithe, extremely quick
amalgram of rat and man. The eyes are blood-red, and glows slightly in
the dark. This form keeps about the same mass as the glabro form but a
long thin hairless tail grows. The head is that of a rat and the body has
grown a thick covering of fur.
The giant rat form is that of a gigantic
wharf rat weighing about one quarter the weight of the human form.
The rodens form is that of a normal looking
wharf rat.
Forms |
|
Attributes/Special Abilities |
Homid |
|
As listed |
Glabro |
|
Body Type +2 Ref +2 App -2 |
Crinos |
|
Body Type +2 Ref +8 App 0 Perception rolls +1 |
Giant Rat |
|
Body Type +1 Ref +4 App 0 Perception rolls +4, Run x2 , Leap x1/2 |
Rodens |
|
Body Type -2 (+4 for endurance) Ref +4 Perception rolls +6, Run x2 , Leap x1/4 |
Species Totem: Lion
Lion gifts his followers with incredible strength
and power in battle. The extra Attribute points can give the character
a higher than human maximum attribute rating. Extra Body Type does
not make the character bigger and heavier (simply stronger and more resistant
to damage) unless Lion choses to have the size added.
Points | Requirement Guidelines | Effect (Effects are Cummulative) |
1 | Renown 1 | +1 Body Type |
2 | Renown 3 | +1 Reflexes (total +1 Body Type +1 Reflexes) |
3 | Renown 5 | +1 Body Type (total +2 Body Type +1 Reflexes) |
4 | Renown 7 | +1 Reflexes (total +2 Body Type +2 Reflexes) |
5 | Renown 10 | +1 Body Type (total +3 Body Type +2 Reflexes) |
Species Gift
The werelion has incredible endurance. +10
to rolls to resist tiring.
Forms
The homid form is that
of a human being.
The Glabro form gains about 25% mass and
about 6 inches height. Other than her size she is an idealized human being
of the same race that most of the character's ancestry comes from.
The Crinos form is yellow brown and tall
gaining about another foot in height and about 100% more body mass. The
body becomes covered with fur and she grows a tail. The head is that of
a lion including a small mane.
The Tabis form is much more that of a lion.
The arms have grown longer and it is easier for the Tabis to walk upon
all fours though she can rise to her feet is she wishes. The body shape
has changed and become more that of a feline.
The feline form is that of a lion. This form
is about the mass of her human form. The feline form can run at approximately
twice normal movement.
Forms |
|
Attributes/Special Abilities |
Homid |
|
As Listed |
Glabro |
|
Body Type +3 Ref +2 App +2 |
Crinos |
|
Body Type +5 Ref +2 App 0 Perception rolls +1, 2d6 claws |
Tabis |
|
Body Type +5 Ref +4 App 0 Perception rolls +2, Run x3/2, Leap x5/4, 2d6 claws |
Feline |
|
Body Type +4 Ref +4 Perception rolls +4, Run x2 , Leap x3/2, 1d6 +2 claws |
Species Totem: Fox
Fox gifts his children with extra cunning
and +1/point to Emp and Will (only for purposes of human interaction skills
the statistic may go over human maximum)
Species Purpose: It is the Swara's purpose to scount out situations before sending in the warriors.
Species Gift
The werecheetah is incredibly quick. Multiply
the Swara's figured Run value by 2 that is the Swara's running speed.
Forms
The homid form is that of a human being.
The werecheetah in human form moves at 1 1/2 times the speed of their normal
movement rate.
The Glabro form gains about 25% mass and
about 6 inches height. he usually become hairier and his eyes become more
catlike and ears become a bit more pointed.
The Crinos form is light and yellowish brown
with spots. This form is tall gaining about another foot in height and
about 100% more body mass. The body becomes covered with a light fur and
he grows a long yellowish brown tail. The head is that of a cheetah.
The Tabis form is much more that of a cheetah.
The arms have grown longer and it is easier for the Tabis to walk upon
all fours though he can rise to his feet is he wishes. The body shape has
changed and become more that of a feline.
The feline form is that of a black panther.
This form is about three quarters the mass of her human form. The feline
form can run at approximately five times normal movement.
Forms |
|
Attributes/Special Abilities |
Homid |
|
As listed |
Glabro |
|
Body Type +2 Ref +4 App -2 |
Crinos |
|
Body Type +5 Ref +8 App 0 Perception rolls +1 |
Tabis |
|
Body Type +5 Ref +6 App 0 Perception rolls +2, Run x2, Leap x3/2 |
Feline |
|
Body Type +3 Ref +8 Perception rolls +4, Run x5 , Leap x3/2 |
Beastial | Lillanite Vampire | Camarilla Vampire | Sabbat Vampire | Anarch Vampire |
![]() |
![]() |
![]() |
![]() work in progress |