There are three requirements of a cross discipline power.
Animalism
Perception of the Beast
The character must have at least an
Auspex 2 and an Animalism 2.
The character can on a Will + Animalism
(difficulty 12) percieve the world as an animal of the character's choice.
Auspex
Speed's Perception
The character must have at least an
Auspex of 1 and a Celerity II of 3.
The character may multiply their reflexes
roll by their dots in Auspex whenver rolling control while moving quickly.
This only helps when moving with Celerity II. This also halves all
other modifiers for control.
Tinker's Dream
This power requires an Aupex of at
least 2 and a Fusion of 3.
The character may by the use of this
power understand how to work a particular machine no matter how unfamilar
the character is with the object. The character rolls Intelligence
+ Fusion (difficulty 12) for each success the character has two points
in an ability in that object's use for one scene. This roll does
not add to already possessed ability to use but the ability may be used
to improve a roll. This ability can be in the use of anything with
mechanical parts including such things as firearms.
True Disguise
This power requires an Auspex of at
least 2 and an Obfuscate of at least 4.
The character may hide from the presence
of Auspex as if their Obfuscate score was two levels higher than it actually
is. This additional power only hides from Auspex it does not give
any of the higher level powers.
See the Hidden
This power requires an Auspex of at
least 4 and an Obfuscate of at least 2.
The character may see through Obfuscate
as if their Auspex was two levels higher that it actually is. This
additional power only hides from Auspex it does not give any of the higher
level powers or give extra danger sense dice.
Celerity I
Fists of Flaming Fury
This power requires a Celerity I of
at least 3 and a Potence of 3.
The character may by spending a blood
point each turn due aggrevated dice of burning damage equal to the character's
celerity rating. This does count out of the character's maximum blood
spendable per turn.
Chimerstry
Fool the Camera
This power requires a Chimerstry of
at least 3 and an Obfuscate of 4.
The character may use mask of a thousand
faces exactly as the normal power except it affects cameras as well.
This power costs 1 blood point to use.
Dominate
The Loyal Servant
This power requires a Dominate of
at least 4 and a Presence of at least 2.
The character may now condition their
servants to be immune to emotional manipulations of others as well.
The servant so conditioned is immune to Presence and Ekstasis as well.
Otherwise this power works exactly as Conditioning.
Ekstasis
The Spirit's Touch
This power requires a Ekstasis of
at least 1 and a Necromancy of at least 3.
The character may interact with a
spirit as if they were a living thing. This includes the ability
to use all of the powers of Ekstasis on the spirit.
The Sensualists form
This power requires an Ekstasis of
3 and a Vicissitude of at least 3.
The character may awaken every nerve
to a new sort of sensual pleasure. Every nerve is as sensitive as
the most sensitive nerve on the body. This is permanent until removed.
The character rolls Manipulation + Vicissitude difficulty of target's willpower
+2 (this is even with a willing target because the body knows its a bad
idea). A target can easily become addicted to this it also makes
a very useful torture.
Fusion
RAM
This power requires a Fusion score
of at least 3 and a Scriptus of at least 4
The character may copy information
from one medium into themselves and transfer that information into another
medium. This also copies all protection programs so those still must
be broken. The character rolls Intelligence + Fusion (difficulty
8). The information remains stored in the character for one hour
per success. The character must touch the target machine. Keep
in mind that the information must actually be contained in that machine.
Necromancy
Tower Voices
This power requires a Necromancy of
at least 3 and a Visceratika of at
least 3.
The character with this power may
use minor elemental spirits that they called to inhabit their house to
hold conversations. The elemental spirits imitate the practitioner's
voice. The elementals have a tendency to amuse themselves as well
in any house they inhabit. However, the character may compel them
to not do so (though usually this requires quite a bit of cruelty).
Protean
Man Beast
The power requires a Protean of 4
and a Vicissitude of 4.
The character may assume the form
of a man creature of various sorts. The practitioner may assume the
half form of any creature they already have the ability to assume.
Assuming the form takes one turn and 3 blood points. Each of these must
be created before they are used or gained.
Beastial | Index Vampiric Disciplines | Camarilla Vampire | Sabbat Vampire | Anarch Vampire |
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